Internal Eternal: July update
Little Update for Demo 1.
This old demo, that was made back in February-March 2025, received an little update.
- Added dialogue icons (present at upcoming Demo 2)
- Switched default renderer to OpenGL ES (due to Godot bug)
- Made game lore up-to-date. (some content was using old lore)
- Small changes from Demo 2.
Demo 2 development update.
Save system is now working. Actually, there is no checkpoints, where you save, instead it saves, when you switch a location.
Locations are separated with loading screens, and in that moment you are saving the game.
(Note, that this screen is Work-in-progress, and may change during the development)
The story for codename "Internal Eternal" has been recently completed.
For a long time (2022-2025) the story was partly written, partly incomplete and another part was in my head.
Recently, I finished writing the story. Also I fixed some not-so-good parts of the story and old lore content, dating back to 2022 (one of this changes even affected my Demo 1, so you see this in a changelog🙂).