What I have done in 2025.
SCP: Containment Procedures
I created a reborn version (and stopped developing original version) and maintained my own game to version 5.6.3
The game will continue to improve, since I began on working on 6.0, but about this I will speak in next year.
SCP: Unstable Dimensions
It was a SCP: Containment Procedures predecessor - an experiment. The experiment was finished and archived in May 2025, and after that I began to make SCP: Containment Procedures.
SCP-like Map Generator
I have added many features to map generator, including:
- Checkpoints.
- Various door support.
- Double rooms.
- Sepatated frontend of map generator and backend.
Also, I recently made Map Generator Demo app, which can be useful for scene rendering.
SCP Asset repo overhaul
I re-done SCP assets repositories and made them separate.
Another change, that some 3d models are GLB, so you can download it without downbloading full repo!
Godot Human Framework
I began (but not finished) developing a fork of third-party human generator for Godot to make a replacement for AGPL-licensed Humanizer.
Godot 4.5.1 fixed build.
I made a safe version of Godot 4.5.1 (Godot 4.6 is already fixed, but as of 2025, it is still in beta)
SCP makesite theme.
Makesite fork, that I have added and SCP theme and layout.
My website update.
Based on mentioned SCP makesite fork.
(currently failed attempt) Godot 4.5 and newer for Windows 7
Failed because of known Godot issue, that may or may not be fixed for 4.6.
SCP-939 vision test.
It is my idea, how can SCP-939's vision look like.
SCP-like MapGen Unreal Engine port and C++ port
Currently abandoned, but maybe, I can improve it...
Miscellaneous
I also have updated my little projects, such as SCP-173 implementation, Elevator system, and more, and more, and more...
If you are reading here, I wish you a Happy New Year, that your good wishes and plans became real and your health was good.