September 2025 update
Internal Eternal troubles
Back at Devlog 3 times, I itegrated Humanizer addon, which is a MakeHuman port. I initially thought that it is a re-implementation. How much I mistook...
Humanizer IS a MakeHuman port and IS licensed under AGPL, which is not good for game, so, unfortunately, makes Devlog 3 progress null and void.
Human Generator
Luckily, I found another MIT-licensed abandoned human generator, and it uses native Godot node system (Humanizer tried to replicate MakeHuman style).
Because it is necessary for Internal Eternal, I already forked from original repo, and will try my best to improve it (as Internal Eternal, it is my 2nd priority right now). If you are interested, here is the repository, feel free to contribute!
Let's talk about first priority - SCP: Containment Procedures!
SCP: Containment Procedures
I have done large work during this month.
Settings menu

I'm really proud of my first ever keybinding system (none of my games used keybinding, even Internal Eternal - I will later port this feature)
SCP: Containment Procedures previously lacked Settings system. Until upcoming 5.0 update (Expansion part 2)
Camera rework.
Camera movement hotkeys
Previously, camera system and movement was... not good. For changing view you need to hold right mouse button. And so many times.
I recently implemented hotkeys for quick movement.
Third-person mode
Previously, the game did not have a truly immersive mode. It looked like a RTS. Finally, I decided to implement a 3rd person camera, along the usual look.
Other changes
In the beginning of 5.0 development, I added dormant mode to SCP-023, thus allowing it to spawn in Safe mode!
Also, I added more probs, now for Class-Ds'
And finally, an important message:
Godot 4.5 and old Windows.
Godot keeps saying, that they don't support Windows 7, 8.0 and 8.1.
It is true for the first two ones. But for the latter...
It is working natively on Windows 8.1 laptop! I created a test project with label and Stencil-buffered mesh (which is a new Godot 4.5 feature). Both the Godot editor and exported project were working! Also, I checked the code, and no Windows 8.1 support was broken.
That means, that SCP: Containment Procedures 5.0 (and Internal Eternal) will be updated to Godot 4.5, and Windows 7-8.0 support will be removed 😢... Except Windows 8.1!