This update would not come out without Creative-commons licensed third-party assets.
Thank you all people, who made them and published under free (as in freedom) license (more information in in-game credits)!
Let's go deep in the update!
PuppetClass system rework
Previously, all sub-classes used their models directly, which means, that one class means one model(skin), but after SL Blender community released different Scientist models, this limitation led me to rework PuppetClass system.
Some classes, which dependent on particles or shaders (such as SCP-266, SCP-938 and a new SCP) were not updated, because it is not so necessary for them to have a different look.
I re-used spawner code, and copied it to a new script under name SkinnablePuppetScript for use with puppets.
This version of spawner also support per-round uniqueness (used for SCP-131).
2 new SCPs
SCP-1507
Unlike SCP:SL, SCP-1507 is more lore-compliant - they spawn near (and follows) PoI-1507, which looks like Class-D.
Don't try to tame them all
SCP-080
I wanted to make SCP-080 back in 6.0 development cycle, but only now I finished it.
It is a night predator, and... it is fully scripted SCP!
Even if you spawn it in other place, SCP-080 won't do anything, until spawned in their chamber.
SCP-347 grand-return in Lite/Web version
I decided to disable SCP-347's advanced shader to return back in Lite version, but instead, I set up her radar detection (a.k.a blink) to appear more seldom and faster to disappear.
Also, after a year of wandering, SCP-347 has her own room now!
SCP-131 new variation
This is why I decided to extend SkinnablePuppetScript to include per-round uniqueness.
Studied SCPs achievement
I thought that my game can be dull, and decided to create a goal for players - to study all SCPs here!
You can't study in a single life all SCPs - you need to restart and restart game to complete this achievement.
Other features
I fixed a critical bug, related to Halloween and Christmas seasons - older (from 5.8.0 to 8.1.1) version won't even start!
While testing Christmas season, I also decided to rework SCP-649 script to make adding rooms easier.
The game should now work properly in October and in December!
I hope you liked this update
See you later!