Codename "Internal Eternal": Devlog 3
Walking NPC!
Since there is a Humanizer addon for Godot (Humanizer is Godot MakeHuman), I used and modified human generator for my game.
The result is here.
Fun fact - there was the bug, where these walking NPC, like zombies, went only to protagonist's home. I eventually fixed it by using Godot random point parameter.
Various bugfixes.
The trees, that were shown in previous teaser-devlog, were too large. I fixed their size (as for now, I think, that is not enough) + fixed gaps between ground and beginning of the tree model.