Codename "Internal Eternal": Devlog 3

Published on 2025-04-18 by Yni

Walking NPC!

Since there is a Humanizer addon for Godot (Humanizer is Godot MakeHuman), I used and modified human generator for my game. The result is here. Don't worry about the sign on the left - it will be replaced eventually

Fun fact - there was the bug, where these walking NPC, like zombies, went only to protagonist's home. I eventually fixed it by using Godot random point parameter.

Various bugfixes.

The trees, that were shown in previous teaser-devlog, were too large. I fixed their size (as for now, I think, that is not enough) + fixed gaps between ground and beginning of the tree model.

© 2025 Yni Viar. Content licensed under CC-BY 4.0

The website is made by Makesite.py static website generator

The website is hosted on Neocities