Why I was missing.
I was (and currently is) busy. Previously, until now, I had a few free time during developing games, described at this article. I also have personal problems, so I am continuing to be busy...
But let's talk about completed games.
Hikkan (made a few weeks in February)
It is a single player game about hikkikomori, who wants to get out from home.
To be honest, I was inspired by Omori, but wanted to reate something own, and in February I started to make things happen.
At first, I have no completed story and a few things working (the character was just walking around the plane), but because of my personal problems, I increased speed of development, and in February 26, I released the whole game - check it out.
SCP: Continued Procedures 6.0
This finally happens, after a long time spending at 5.x.x updates.
While this update does neither introduce Story nor Builder mode, but there are many other changes, that actually implemented.
Screenshots of the new game look

Looks cool?
And here is explanation in details.
Reworked graphics of Research Zone
Added new chair props (own work) to many rooms, replaced emergency lights with proper ones (hanging lights model is third-party, as the emergency one).
Re-made Maintenance Zone
One day I thought - why I am cloning old Heavy Containment from SCP: Secret Lab, which may be proprietary assets? Northwood studios did not open-sourced them (they open-sourced only SL 14.0 humans and new HCZ textures).
If you are Northwood Studios member, please, create official asset library with open-source license (such as SCP-Wiki CC-BY-SA)
If you are Patreon member of Northwood Studios - please, report that idea into Patreon chat - I can't do that.
Eventually, I had an idea - old SCP: Secret Laboratory Heavy Containment Zone have copied SCP - Containment Breach Heavy Containment Zone, and Containment Breach was inspired by tunnels.
So I decided to replace old Maintenance Zone to tunnel-like rooms.
I re-done all rooms in 3 days, and eventually, implemented them in the game.
SCP-791
I wanted to include SCP objects from all hundreds. The only missing hundred SCP is 7XX.
I stopped at SCP-791 - it was easy to implement.
Currently, it is task-only SCP, so it does not have full implementation, but the next one...
SCP-249
It is a door, that leds you to random places. The only requirement is that SCP-249 exits must be a door.
This SCP is fully implemented, And don't try to use SCP-005 (which is also added in this update) at it...
Reworked SCP-938
This SCP had issues (also with lore* compliance), so I reworked SCP-938.
Now it will breach ONLY if went too close.
*I know, that SCP has no lore, I meant original article.
Smarter NPCs and CI event rework.
NPC are already simulated a life in the facility, but before 6.0, they could not use elevator at all. Now they can automatically call elevator and ride it.
Because of this new feature, CI event was also reworked.
Previous one is a remnant from SCP: Unstable Dimensions, and it was truly illogical. Why Chaos Insurgents spawned at facility, where there is a Surface Zone since 5.0? Why MTF doing the same?
I tried to fix this issue by reworking the whole event.
- Now both spawn in Surface Zone.
- Now use new elevator mechanic to get to the facility and vice versa.
- Now have avoidance enabled by-default.
- CI event will never activate on Hard Mode, because such event can make round impassable.
Hard mode
I decided to rename "time-limited" mode to "Hard mode", because there is a new mechanic too.
Now you should use SCP-109 and SCP-458 to not die from thirst and hunger. (these objects are now in new room in Research Zone - Cafeteria).